v6.0 API Reference This is the full API reference for the GridPlacement v6.0 API Reference release line. ActionLogSettings AdjacencyEvaluator AdjacencyRequiredRule AdjacentToCategoryRule BrushCoordinator BrushShapeGenerator BrushState BuildActionData BuildCost BuildingInstantiator BuildingSettings BuildingState BuildingSystem CategoricalTag CollisionGeometryCalculator CollisionGeometryUtils CollisionMapper CollisionMapper3D CollisionObjectResolver CollisionObjectResolver3D CollisionProcessor CollisionProcessor3D CollisionRuleSettings CollisionsCheckRule CollisionShapeProcessor3D CollisionTestSetup CollisionTestSetup2D CollisionUtilities CollisionUtilities3D CursorChangerService CursorSettings DefaultInputActionsHelper DemolishData Dimensions DragManager DragPathData DragService ExistingCellRule GBActionLog GBActionLogSettings GBActionNames GBActions GBCamera2DValidator GBCompositionContainer GBConfig GBContexts GBCursorChanger GBCursorSettings GBDebugSettings GBEnums GBHighlightSettings GBInjectorSystem GBLevelContext GBManipulationData GBManipulationState GBModeState GBOwner GBPlacementRule GBPlacementState GBPositioning2DUtils GBPositioning3DUtils GBRuleResult GBRuntimeChecks GBSettings GBStates GBSystemsContext GBTargetInfoSettings GBTargetingSettings GBTargetingState GBTemplates GBValidationResults GBVisualSettings GeometryCacheManager3D GridBuildingAnalyzer GridPlacementHost GridPlacementSettings GridPositioner2D GridPositioner3D GridPositioner3DSpike GridPositionerUtils GridTargetingDebugText GridTargetingService GridTargetingService3D GridTargetingSettings GridTargetingState HighlightSettings IndicatorCollisionTestSetup IndicatorContext IndicatorFactory IndicatorFactory3D IndicatorManager IndicatorService IndicatorService3D IndicatorSetupReport IndicatorSetupUtils IndicatorVisualSettings Manipulatable ManipulatableSettings ManipulationData ManipulationMessages ManipulationParent ManipulationParent3D ManipulationService ManipulationService3D ManipulationSettings ManipulationState ManipulationTransformCalculator ModeState MouseEventVisibilityResult NameDisplayer NodeLocator NodeSearchLogic PhysicsMatchingUtils2D Placeable PlaceableGrid PlaceableInstance PlaceableList PlaceableListEntry PlaceableSelectionLogic PlaceableSelectionUI PlaceableSequence PlaceableSequenceFactory PlaceableUIInteraction PlaceableView PlacementActionBar PlacementActionButton PlacementActionData PlacementActionHistory PlacementActionLog PlacementActionNames PlacementActions PlacementAssetResolver PlacementAStarPathManager PlacementBuildOrchestrator PlacementCameraUtils PlacementCatalog PlacementCollisionTileFilter PlacementConfig PlacementConfigurationValidator PlacementContainer PlacementContexts PlacementControl PlacementCursorChanger PlacementDebugSettings PlacementDiagnostics PlacementEntry PlacementEnums PlacementGameNode PlacementGeometryMath PlacementGeometryUtils PlacementGridRotationUtils PlacementGridRotationUtils3D PlacementInjectable PlacementInjectableFactory PlacementInjectorSystem PlacementInputHandler PlacementInstantiator PlacementInstantiatorService PlacementLevelContext PlacementLogger PlacementManipulationCopyUtils PlacementMouseInputStatus PlacementNode PlacementNode2D PlacementObjectUtils PlacementOwner PlacementOwnerProvider PlacementProfile PlacementReport PlacementResource PlacementRule PlacementRuleValidationLogic PlacementRuntimeChecks PlacementSearchUtils PlacementSession PlacementSettings PlacementState PlacementStates PlacementString PlacementSystem PlacementSystemBase PlacementSystemsComponent PlacementSystemsContext PlacementTemplates PlacementValidation PlacementValidationContext PlacementValidationPipeline PlacementValidationResult PlacementValidator PlacementVisualSettings PlaceModeMachine PlaceRouterUI PolygonIndicatorHeuristics PolygonTileMapper PositionerPolicy PreviewBuilder PreviewFactory RecenterPlan RectCollisionTestingSetup RefundCalculator Refunder RefundService ResourceStack RuleCheckIndicator RuleCheckIndicator3D RuleCheckIndicatorLogic RuleFilters RuleResult RuleValidationLogic ScenePlacementEntry SpendMaterialsRuleById TargetHighlighter TargetHighlighterService TargetInformer TargetInfoSettings TargetingArea2D TargetingArea3D TargetingShapeCast2D TargetingShapeCast3D TerrainDemolishData TerrainPaintData TerrainPalette TerrainPaletteEntryView TerrainPaletteUI TerrainPersistence TerrainPlacementService TerrainPlacementService3D TerrainPreview TerrainSaveData TerrainTilePainter TestSetupFactory TileCheckRule TilePaintCollisionRule TilePaintRule TilePlacementEntry ValidationResults ValidPlacementRuleSettings ValidPlacementTileRule ValidPlacementTileRuleSettings WithinTilemapBoundsRule Return to Home