Class PlacementGridRotationUtils3D
- Namespace
- GridPlacement.GDScript
- Assembly
- MoonBark.GridPlacement.GDScript.dll
class PlacementGridRotationUtils3D extends RefCounted
PlacementGridRotationUtils3D
Fields
ORIENTATION_COUNT
const ORIENTATION_COUNT: int = 24
Properties
current_idx
var current_idx: int = grid.get_orthogonal_index_from_basis(node.basis)
new_idx
var new_idx: int = (current_idx + increment) % ORIENTATION_COUNT
wrapped_idx
var wrapped_idx: int = ((orientation_idx % ORIENTATION_COUNT) + ORIENTATION_COUNT) % ORIENTATION_COUNT
global_pos
var global_pos: Vector3 = node.global_position
local
var local: Vector3 = grid.to_local(global_pos)
cell
var cell: Vector3i = grid.local_to_map(local)
cell_local_center
var cell_local_center: Vector3 = grid.map_to_local(cell)
Methods
rotate_node_clockwise
static func rotate_node_clockwise(node: Node3D, grid: GridMap, increment: int = 1, snap_to_grid: bool = true) -> int:
Parameters
nodegridincrementsnap_to_grid
Returns
rotate_node_counter_clockwise
static func rotate_node_counter_clockwise(node: Node3D, grid: GridMap, increment: int = 1, snap_to_grid: bool = true) -> int:
Parameters
nodegridincrementsnap_to_grid
Returns
set_node_orientation
static func set_node_orientation(node: Node3D, grid: GridMap, orientation_idx: int, snap_to_grid: bool = true) -> void:
Parameters
nodegridorientation_idxsnap_to_grid
Returns
degrees_to_increment
static func degrees_to_increment(degrees: float) -> int:
Parameters
degrees
Returns
basis_to_orientation_idx
static func basis_to_orientation_idx(grid: GridMap, basis: Basis) -> int:
Parameters
gridbasis
Returns
orientation_idx_to_basis
static func orientation_idx_to_basis(grid: GridMap, idx: int) -> Basis:
Parameters
grididx