PlacementValidator
AUTO-GENERATED FILE – DO NOT EDIT MANUALLY
Source File: /addons/grid_building/placement/manager/components/placement_validator.gd
Extends: GBInjectable
Signals
Signal:
finished(results: ValidationResults)Runs tests for each rule using RuleCheckIndicators to determine if placement in the targeted location is valid if all rules validate successfully Emitted when the placement validator is done evaluating a set of rules on a scene node
Signal:
setup_failed(issues : Dictionary[PlacementRule, Array])- Emitted when the setup failed
Properties
- Property:
active_rules: Array[PlacementRule] = []- Full list of rules being used by the placement validator to test object placement
Private Properties
Property:
_base_rules: Array[PlacementRule] = [](private)Rules that are enforced whenever placing any object into the game world by default Exists so you don’t have to add the same rule to every single object individually
Property:
_logger : [GBLogger](./gb-logger/) = null(private) - Debug settings to pass into rules. Override in resource inspector if desired.
Constants
- Constant:
ISSUE_MATCHING_PRIORITY = "Info: %d rules share visual priority [%d] %s (allowed)"
Public Methods
create_with_injection
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Flags: static
Creates a PlacementValidator with dependency injection from container. Container serves as single source of truth for all dependencies. Parameters: container: GBCompositionContainer - The dependency container Returns: PlacementValidator - Fully configured placement validator with validated dependencies
resolve_gb_dependencies
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Passes. No injection needed. Returns: bool - True if dependencies were successfully resolved, false otherwise
get_runtime_issues
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Validates that all required dependencies are properly set. Returns: Array[String] - List of validation issues (empty if valid)
validate_placement
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Validates placement rules against the current target state. Returns the validation results including details of each placement rule result.
Returns: ValidationResults - Comprehensive validation results with rule details and success status
setup
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Sets the active rules set and rule_check_indicators for validating the current target’s placement position Uses pure logic class for composition over inheritance Returns a dictionary of issues
get_combined_rules
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Gets the rules of the placement validator combined with the rules of the placeable resource Uses pure logic class for composition over inheritance
tear_down
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Tear down base & placeable specific rules
apply_rules
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Clean up null indicators from all active tile check rules. This prevents null reference errors during validation. Uses pure logic for composition over inheritance Runs execute on each of the active rules
This is code that generally runs after validation is successful and the validated action takes place
Private Methods
_init
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Flags: private
_handle_validation_orchestration
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Flags: private
Handles orchestration aspects of validation (logging, result processing)
_setup_rules
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Flags: private
Tries setup on all of the p_rules PlacementRule Uses pure logic class for composition over inheritance Returns a dictionary PlacementRules and the issues found for each rule that had issues [param] p_rules : Array[PlacementRule] - The placement rules to setup [param] p_gts : GridTargetingState - The current grid targeting state
_pre_check_tile_rules
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Flags: private
Grid Building v5.0.8 | Generated 24/05/2026