GridPositioner2D
AUTO-GENERATED FILE – DO NOT EDIT MANUALLY
Controls the on-grid cursor used by building/interaction systems.
Source File: /addons/grid_building/systems/grid_targeting/grid_positioner/grid_positioner_2d.gd
Extends: Node2D
Properties
- Property:
input_processing_enabled: bool = false- Public flag & API for enabling/disabling input processing (used by tests)
Private Properties
- Property:
_debug_settings: [GBDebugSettings](./gb-debug-settings/) = null(private) - Property:
_logger: [GBLogger](./gb-logger/) = null(private) - Property:
_actions: [GBActions](./gb-actions/) = null(private) - Property:
_targeting_state : [GridTargetingState](./grid-targeting-state/) :(private) - The state of the building/targeting system holding a reference to this positioner. - Property:
_targeting_settings : [GridTargetingSettings](./grid-targeting-settings/)(private) - Property:
_mode_state : [ModeState](./mode-state/) :(private) - Property:
_last_mouse_world: Vector2 = Vector2.ZERO(private) - Property:
_has_mouse_world: bool = false(private) - Property:
_enabled_internal: bool = false(private) - Property:
_last_mouse_input_status := GBMouseInputStatus.new()(private) - Property:
_last_gate_allowed: bool = false(private) - Property:
_last_manual_recenter_mode: int = GBEnums.CenteringMode.CENTER_ON_SCREEN(private) - Property:
_last_visibility_event_reason: String = ""(private)
Constants
- Constant:
LOG_PREFIX : String = "[GridPositioner2D]"
Public Methods
set_input_processing_enabled
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Public API used by tests to enable input handling on this node.
is_input_processing_enabled
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is_input_ready
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Public helper: returns true when dependencies are injected and a target map is assigned
are_dependencies_ready
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Helper: returns true when all critical dependencies are injected (logger, settings, mode state) Use this to guard input methods that need to log or access settings
resolve_gb_dependencies
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Standard dependency injection method called by GBInjectorSystem. This is the primary integration pattern - implement this method to participate in DI. Internally delegates to set_dependencies() for actual wiring.
move_to_viewport_center_tile
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Move positioner to the center tile of the viewport/camera view. Returns the tile coordinate where the positioner was positioned, or Vector2i.ZERO if failed.
move_to_cursor_center_tile
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Move positioner to the center tile at the cursor location when available. Falls back to viewport mouse, then TileMap global, then view center. Returns the tile coordinate where the positioner was positioned.
get_last_manual_recenter_mode
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Retrieve the last manual recenter mode applied.
remove_self_as_positioner
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Removes this object from being set to the _targeting_state.positioner property
update_visibility
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Uses whether the mouse movement was consumed by UI to determine if the positioner and child objects should be visible or invisible. Only called when hide_on_handled is true
should_be_visible
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Returns whether the positioner should be visible given current mode/settings. Mouse handled gating remains event-driven and is not applied here.
set_dependencies
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Internal dependency injection helper method.
For runtime use, prefer implementing resolve_gb_dependencies() which is called by GBInjectorSystem.
This method is primarily for testing and advanced use cases where you need explicit control.
p_states GBStates providing .targeting and .mode
p_config GBConfig for settings (expects settings.targeting)
p_logger Optional GBLogger for diagnostics
p_actions Optional GBActions for keyboard bindings
enable_input When true, enable input processing immediately (default true)
get_runtime_issues
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Checks if the properties of the GridPositioner2D are set properly during gameplay. Returns validation issues if dependencies are missing, empty array if valid.
return: Array[String] - List of validation issues (empty if valid)
validate_dependencies
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Runtime validation logs all issues that should be resolved at runtime
Call after all dependencies are expected to be resolved.
get_visual_node
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Visual helpers are provided by GBSearchUtils universally
is_visual_visible
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log_current_visual_state
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Helper: explicit render state log for manual triggering if needed
is_positioner_active
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(Stack summary moved to GBDiagnostics.format_stack_summary) Whether the positioner is active and should update each frame
should_hide_under_handled_ui
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Whether the positioner should hide when the mouse events are handled by UI
are_dependencies_resolved
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Check if all critical dependencies have been resolved
to_diagnostic_string
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Diagnostics: concise state summary for tests and debug logging Safe to call even before dependency injection - provides fallback values
Private Methods
_init
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Flags: private
Fail fast design. Defaults should be explicitly set by scenes or tests.
_ready
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Flags: private
_physics_process
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Flags: private
_process
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Flags: private
_input
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Flags: private
Handles all input for the positioner including mouse movement, keyboard movement, and visibility INPUT: All mouse movement is handled here in response to events; not in physics.
_handle_mouse_motion_event
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Flags: private
Extracted helper: handle an InputEventMouseMotion event (snapped move + visibility)
_convert_screen_to_world
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Flags: private
Deprecated: Use GBPositioning2DUtils.get_tile_from_global_position() and move_to_tile_center() instead. This function has been removed to maintain DRY principles and single source of truth. Single source of truth: centralized screen-to-world coordinate conversion Delegates to GBPositioning2DUtils for DRY compliance and maintainability
_move_to_cached_mouse_world
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Flags: private
Deprecated: Use GBPositioning2DUtils.get_tile_from_global_position() and move_to_tile_center() instead. This function has been removed to maintain DRY principles and single source of truth. Move the positioner back to its cached mouse world location when available.
_cache_current_world_position
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Flags: private
Cache the current global position as the latest mouse world reference.
_get_active_viewport
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Flags: private
Helper: retrieve active Viewport for the current target map (may be null)
_get_active_camera
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Flags: private
Helper: retrieve active Camera2D from a viewport (may be null)
_is_disabled_in_off_mode
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Flags: private
Helper: check if positioner should be disabled when in OFF mode Returns true if positioner should be blocked from input/positioning in OFF mode
_is_mouse_cursor_on_screen
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Flags: private
Helper: check if mouse cursor is within viewport bounds Returns true if mouse cursor is within the visible viewport area
_is_mouse_follow_allowed
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Flags: private
Helper: decide whether mouse-follow behavior should run this frame
_mouse_input_gate
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Flags: private
Returns a gate result for handling mouse input with an explicit reason when blocked
_apply_mouse_world
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Flags: private
Centralizes caching + movement application and diagnostics
_log_mouse_motion
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Flags: private
Helper: structured mouse motion log
_log_mouse_gate
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Flags: private
Helper: structured mouse gate log
_apply_recenter_on_enable
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Flags: private
Recenter behavior when movement/input becomes enabled again User-specified logic: move to mouse cursor if mouse enabled and cursor on screen, otherwise move to center tile position Respects the active when off setting - no positioning changes when disabled in OFF mode
_apply_positioning_and_visibility_sequence
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Flags: private
Apply positioning and then visibility in proper sequence after dependency injection This ensures Camera2D is available for positioning and visibility is updated based on final position
_recenter_decision_to_string
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Flags: private
_handle_mouse_movement
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Flags: private
Handle mouse movement to update positioner position.
If a mouse_global_override is provided (e.g., from InputEventMouseMotion),
it will be used instead of querying the viewport/cursor state. This enables
compatibility with tests (SceneRunner) and hidden cursor scenarios.
_move_positioner_by_tile
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Flags: private
Moves the positioner by a specified number of tiles in a given direction.
p_direction: Vector2 - Direction vector (e.g., Vector2(1,0) for right, Vector2(0,1) for down)
_apply_recenter
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Flags: private
Apply manual recenter logic based on settings.
_exit_tree
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Flags: private
_on_mode_changed
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Flags: private
_should_be_visible_for_mode
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Flags: private
Helper to compute visibility given an explicit mode value
_set_visible_state
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Flags: private
Helper to keep this node and its visual in sync for visibility
_schedule_end_of_frame_state_log
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Flags: private
Schedule end-of-frame state logging (deferred to next frame to catch final state)
_log_end_of_frame_state_async
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Flags: private
Async log of end-of-frame state (called deferred)
_log_screen_and_mouse_state
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Flags: private
Diagnostic: log screen/camera bounds, positioner screen relation, mouse world, and tile info
_visibility_context
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Flags: private
Build a visibility context string: first hidden ancestor, alpha, z-index, and position
_set_visibility_reason
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Flags: private
_visibility_decision_trace
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Flags: private
_get_debug_log_mode
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Flags: private
_is_logging_mode
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Flags: private
_is_visibility_logging_enabled
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Flags: private
_is_mouse_input_logging_enabled
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Flags: private
_is_positioning_logging_enabled
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Flags: private
_is_state_flow_logging_enabled
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Flags: private
_log_debug
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Flags: private
_log_visibility
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Flags: private
_log_mouse
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Flags: private
_log_positioning
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Flags: private
_log_state_flow
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Flags: private
_test_convert_screen_to_world
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Flags: private
Unit test helper: verify screen-to-world coordinate conversion Returns the converted world position for testing purposes
_test_get_tile_center_from_screen
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Flags: private
Unit test helper: verify tile center calculation Returns the tile coordinate and world position for testing
_apply_visibility_result
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Flags: private
Grid Building v5.0.8 | Generated 24/05/2026