Class PlacementSettings
- Namespace
- GridPlacement.GDScript
- Assembly
- MoonBark.GridPlacement.GDScript.dll
Configuration settings for the building system's behavior and appearance.\n\nControls preview display, multi-build functionality, instance management, and other building-related parameters.
class PlacementSettings extends GBResource
Properties
preview_kept_script_types
List of Script Global Class Names that will be kept for preview instances when placing objects in build mode.[br][br] [code]preview_kept_script_types[/code]: [i]Array[String][/i] - Script class names to preserve during preview creation
@export var preview_kept_script_types: Array[String] = ["Manipulatable"]
add_placeable_instance
Add a placeable instance component node automatically to any instance objects placed by the building system. This node holds a reference to the placeable that created it to reinstate the scene between level loads.[br][br] [b]WARNING:[/b] It does this using file_path to the placeable resource. Files can move around a lot so you may consider implementing an ID database for looking up Placeables instead during gameplay to avoid losing reference the Placeable file.[br][br] [code]add_placeable_instance[/code]: [i]bool[/i] - Whether to automatically add PlaceableInstance component to placed objects
@export var add_placeable_instance = true
preview_instance_z_index
The z index value to set preview instances to in order to control their rendering order.[br][br] [code]preview_instance_z_index[/code]: [i]int[/i] - Z-index for preview instance display ordering
@export var preview_instance_z_index = 100 :
preview_root_script
Script to be added to the root of any preview instance node temporarily created by the building system after non-kept scripts are stripped out. Does not override an existing script in the root.
@export var preview_root_script: Script = load("res://addons/grid_building/components/building_node.gd")
Methods
get_editor_issues
func get_editor_issues() -> Array[String]:
Returns
get_runtime_issues
func get_runtime_issues() -> Array[String]: