Class PhysicsMatchingUtils2D
- Namespace
- GridPlacement.GDScript
- Assembly
- MoonBark.GridPlacement.GDScript.dll
Utilities for Getting Collision Shapes, Objects, and Polygons for Collision Tasks
class PhysicsMatchingUtils2D
PhysicsMatchingUtils2D
Properties
collision_objects
var collision_objects: Array[CollisionObject2D] = []
collidable_objects
var collidable_objects: Array[CollisionObject2D] = []
matched
var matched = false
collision_nodes
var collision_nodes: Array[Node] = []
collision_objects
var collision_objects: Array[CollisionObject2D] = []
matched_placement_shapes
var matched_placement_shapes: Array[CollisionShape2D] = []
obj_shapes
var obj_shapes = obj.find_children("", "CollisionShape2D", false, true)
collision_nodes
var collision_nodes: Array[Node] = []
collision_polygons
var collision_polygons: Array[CollisionPolygon2D] = []
matching_layer_polgyons
var matching_layer_polgyons: Array[CollisionPolygon2D] = []
layer_names
var layer_names = get_physics_layer_names(mask_layers)
layer_key
var layer_key = "layer_names/2d_physics/layer_" + str(layer)
layer_name
var layer_name: String
mask_layers
var mask_layers = get_layers_from_bitmask(p_bitmask)
mask_value
var mask_value = 1 << power
mask_layers
var mask_layers = get_layers_from_bitmask(p_bitmask)
layer_names
var layer_names = get_physics_layer_names(mask_layers)
active_obj_layers
var active_obj_layers = get_layers_from_bitmask(col_obj.collision_layer)
check_layers
var check_layers = get_layers_from_bitmask(p_check_mask)
Methods
get_matching_collision_objects
static func get_matching_collision_objects(p_container : Node2D, shape_cast : ShapeCast2D, require_all_mask_layers : bool = false) -> Array[CollisionObject2D]:
Parameters
p_containershape_castrequire_all_mask_layers
Returns
get_castable_shapes
static func get_castable_shapes(instance : Node2D, shape_cast : ShapeCast2D) -> Array[CollisionShape2D]:
Parameters
instanceshape_cast
Returns
get_castable_collision_polygons
static func get_castable_collision_polygons(instance : Node2D, shape_cast : ShapeCast2D) -> Array[CollisionPolygon2D]:
Parameters
instanceshape_cast
Returns
get_physics_layer_names
static func get_physics_layer_names(p_layers : Array[int]) -> Array[String]:
Parameters
p_layers
Returns
get_layers_from_bitmask
static func get_layers_from_bitmask(p_bitmask : int) -> Array[int]:
Parameters
p_bitmask
Returns
get_physics_layer_names_from_mask
static func get_physics_layer_names_from_mask(p_bitmask : int) -> Array[String]:
Parameters
p_bitmask
Returns
object_has_matching_layer
static func object_has_matching_layer(col_obj : CollisionObject2D, p_check_mask : int) -> bool:
Parameters
col_objp_check_mask