Class DefaultInputActionsHelper
- Namespace
- GridPlacement.GDScript
- Assembly
- MoonBark.GridPlacement.GDScript.dll
Helper class for managing default input actions for the Grid Building plugin. Provides utilities for applying default input mappings, validating actions, and formatting action bindings for display.
class DefaultInputActionsHelper extends RefCounted
DefaultInputActionsHelper
Properties
created_actions
var created_actions: Array[StringName] = apply_default_input_actions(action_names, save_project)
existing_actions
var existing_actions: Array[StringName] = []
existing_action_events
var existing_action_events: Dictionary[StringName, Array] = {}
all_action_names
var all_action_names: Array[StringName] = action_names.get_all_names()
created_actions
var created_actions: Array[StringName] = apply_default_input_actions(action_names, save_project)
default_action_events
var default_action_events: Dictionary[StringName, Array] = _get_default_action_events(action_names)
project_settings_synced
var project_settings_synced: bool = false
action_setting
var action_setting: Dictionary = ProjectSettings.get_setting(action_setting_path, {})
stored_events
var stored_events: Array = action_setting.get("events", [])
events
var events: Array[InputEvent]
all_action_names
var all_action_names: Array[StringName] = action_names.get_all_names()
created_actions
var created_actions: Array[StringName] = apply_default_input_actions(action_names, save_project)
existing_actions
var existing_actions: Array[StringName] = []
existing_action_events
var existing_action_events: Dictionary[StringName, Array] = {}
events
var events: Array[InputEvent]
action_setting_path
var action_setting_path: String = get_project_setting_path(action_name)
action_setting_value
var action_setting_value: Dictionary[String, Variant] = {
action_setting_path
var action_setting_path: String = get_project_setting_path(action_name)
action_setting
var action_setting: Dictionary = ProjectSettings.get_setting(action_setting_path, {})
deadzone
var deadzone: float = float(action_setting.get("deadzone", 0.5))
stored_events
var stored_events: Array = action_setting.get("events", [])
event
var event: InputEventMouseButton = InputEventMouseButton.new()
event
var event: InputEventMouseButton = InputEventMouseButton.new()
issues
var issues: Array[String] = []
issues
var issues: Array[String] = []
descriptions
var descriptions: Array[String] = []
key_event
var key_event: InputEventKey = event as InputEventKey
key_name
var key_name: String = OS.get_keycode_string(key_event.physical_keycode)
mouse_event
var mouse_event: InputEventMouseButton = event as InputEventMouseButton
button_name
var button_name: String = get_mouse_button_name(mouse_event.button_index)
separator
var separator: String = "------------------------------------------------------------"
report
var report: DefaultInputActionsHelper.ActionSetupReport = apply_default_input_actions_with_report(action_names, save_project)
mode_actions
var mode_actions: Array[StringName] = []
building_actions
var building_actions: Array[StringName] = []
movement_actions
var movement_actions: Array[StringName] = []
binding_desc
var binding_desc: String = _get_action_binding_description(action_name, existing_action_events)
binding_desc
var binding_desc: String = _get_action_binding_description(action_name, existing_action_events)
binding_desc
var binding_desc: String = _get_action_binding_description(action_name, existing_action_events)
events
var events: Array[InputEvent]
Methods
apply_default_input_actions
static func apply_default_input_actions(action_names: GBActionNames, save_project: bool = false) -> Array[StringName]:
Parameters
action_namessave_project
Returns
has_configured_action
static func has_configured_action(action_name: StringName) -> bool:
Parameters
action_name
Returns
get_configured_action_events
static func get_configured_action_events(action_name: StringName) -> Array[InputEvent]:
Parameters
action_name
Returns
apply_default_input_actions_with_report
static func apply_default_input_actions_with_report(action_names: GBActionNames, save_project: bool = false) -> DefaultInputActionsHelper.ActionSetupReport:
Parameters
action_namessave_project
Returns
validate_action
static func validate_action(p_action_name: StringName) -> Array[String]:
Parameters
p_action_name
Returns
get_editor_issues
static func get_editor_issues(action_names: GBActionNames) -> Array[String]:
Parameters
action_names
Returns
get_runtime_issues
static func get_runtime_issues(action_names: GBActionNames) -> Array[String]:
Parameters
action_names
Returns
format_binding_description
static func format_binding_description(events: Array[InputEvent]) -> String:
Parameters
events
Returns
get_mouse_button_name
static func get_mouse_button_name(button_index: MouseButton) -> String:
Parameters
button_index
Returns
get_project_setting_path
static func get_project_setting_path(action_name: StringName) -> String:
Parameters
action_name
Returns
setup_and_report
static func setup_and_report(action_names: GBActionNames, save_project: bool = false) -> DefaultInputActionsHelper.ActionSetupReport:
Parameters
action_namessave_project